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Started by Princess Rescuer, July 06, 2016, 06:38:00 PM
QuoteDislike: The game also adds a "wins/failures" to each field. I don't like it when any video game counts your failures. It's annoying. What if you were trying risky strategies? What if you let someone else play? In wishing to represent a player's skill, this element actually misrepresents such things.
QuoteDislike: Unfortunately, one thing that nerfs the game is the new characters, Nokko and Emiko. Nokko's time-slowing power is useful and good for practice, but Emiko's checkpoints are ridiculously overpowered. Not only do you get checkpoints in the game's already short levels if you play as her, but you also don't even lose a life if you make it to one and die! And on levels with more than one checkpoint, you can keep going to the other one and reuse them infinitely. Only Umihara's records are supposed to count, but there is one option in the options menu you can simply change in order to make everyone's best times count, and due to the aforementioned checkpoint thing, there are certain times and bosses Emiko can get faster times in that are flat-out impossible for Umihara. Couldn't Umihara and the other characters have separate best times or something?
QuoteDislike: The tutorials. What happened to the short, helpful, and most of all SKIPPABLE tutorials from the first two games? Instead we get intrusive text boxes. Can be turned off in the options menu, but you might not know that. Also, my favorite character, Original Umihara, needs to be unlocked with 15 backpacks.