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Started by KawaseFan, November 02, 2014, 11:44:29 AM
Total Members Voted: 10
Quote from: Princess Rescuer on July 06, 2016, 09:55:20 PMa handful of bad versions (DS Original, PSP Shun, 3DS Sayonara)
QuoteOh, and controversial opinion here, one reason the Original gets the edge of having a little more replay value than the other two is due to the random re-spawning enemies. They're random, but fair, as being near an enemy when it's about to spawn will actually cause it not to spawn. It forces you to think fast and move fast.
Quote from: Princess Rescuer on July 07, 2016, 10:26:03 PMThe DS version of the Original isn't a bad version. It's just a suboptimal one. The soundtrack received an inexplicably awful remastering in order to make it more "current". Bosses don't increase in speed (unlike the SFC and Vita versions) making them take even longer. The DS's smaller screen limits your field of view, which is why the "scroll" option exists. There's also no training mode, on the same cartridge as a game that had a training mode that kept track of separate exits. Shun Kanzenban also had the same soundtrack as the PS1 versions, proper screen scrolling, a minimap on the bottom screen, a remixed "DS" mode, and even a continue option, which has never been included in any other installment. Those are cool features, why couldn't the Original have those? You can clearly tell it was added as an afterthought. Even the SFC version has its own share of issues, such as not being able to turn music off, those two-second loading times between fields, and the lack of a training mode. Long story short, Chirari rectifies those issues. I still don't know why the DS and Vita versions switch the Taki and Keiryu field music though.
QuoteAlso, the physics don't feel intuitive or accurate.
QuoteAnd to answer your question of why I like the respawning enemies, well let me put it this way. I am a HUGE fan of Umihara Kawase. I play the games A LOT. I have done HUNDREDS of start-to-credits runs. I am a bigger fan of Umihara than most gamers are of Mario/Minecraft/whatever's popular now. And the respawning enemies make the game a lot more fresh and a lot less robotic for me. I hope that answers your question.
Quote from: Princess Rescuer on July 08, 2016, 03:47:57 PMWe seem to disagree on a lot of things. Do you like my posts, or do I bother you?
Quote from: Princess Rescuer on July 10, 2016, 04:28:19 PMHere's why I like the reaspawning enemies: they only spawn when you dawdle.
QuoteWithout them, the levels are very simplistic and easy.
QuoteThe series' main challenge is the mechanics, not the levels. It brilliantly turns the "easy to play, hard to master" motto on its head. Instead of easing you in, it is initially difficult, then becomes a breeze. Once you get over the wall of difficulty, you're hooked, and can't go back to normal platforming.