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Started by Princess Rescuer, February 18, 2020, 03:59:58 AM
Quote from: Princess Rescuer on February 18, 2020, 03:59:58 AMToo Many Lives (first two games)The first two games don't just give you 3 (or 4) lives. They start you off with much more. When you get better at the games, they get tensionless due to how many lives you have to start with. Oftentimes, collecting more lives or being cautious isn't even remotely necessary for seasoned players.Too Much Time (first two games)You get multiple minutes to finish levels that take less than half a minute. Maybe if you were given 59 seconds instead of 5 minutes, it would be more intense. Instead, you get an incredibly lenient 5 minutes or more on most levels. It's similar to Sonic where you get 10 minutes per stage or PilotWings where you get a full HOUR which no player will ever need. This just feels like time limits were tacked on because video games need them.
Quote from: Princess Rescuer on March 04, 2020, 02:45:29 AMI love the series, but there must be SOME reason the games don't sell even after multiple decades and lots of hype.
Quote from: Alc on March 01, 2020, 02:13:35 AMThe main problem that the Umihara Kawase games have had, in terms of adoption, is that they feature an absolutely brutal learning curve.
Quote from: Whendaleksattack on March 04, 2020, 02:38:37 AMAs for a hard mode, I'd be for it too. Maybe have around 2-3 lives and a 2 minute timer for each level, along with (unpopular thought incoming) more enemy respawns to finish it off.