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Started by Naulahauta, March 31, 2018, 10:18:46 AM
Quote from: KawaseFanI can get that done, sure. Great idea for new site content; pretty much the Shun equivalent of your field maps for the first game.
Quote from: Naulahauta on May 01, 2018, 11:44:19 AMGlad to hear that!Unfortunately, it appears that OBJ doesn't support animated UV maps or vertex colors. I might have to look into other formats or devise a strictly webGL-optimised solution.I'm also confident that ripping the Sayonara maps is totally possible, but I'll get back to that later.
Quote from: Commando125 on May 02, 2018, 04:13:02 AMAnimated UV maps? That's a thing? I don't see why the UV map itself would be modified in real time. The texture itself might be the one changing to give the impression of animation.
Quote from: Commando125 on May 02, 2018, 04:13:02 AM.obj can support vertex color for some graphics renderers; It's a set of three floating point numbers after you define the position of a vertex. Another way is to use one material for one color and apply each material to a group(s) of meshes.