Grim reading there, KawaseFan.
You know, I might have gone a little overboard. Sorry about that. I do maintain that BaZooKa's single player didn't hold my interest for long and, now that I've completed it, I don't see myself returning to it unless I get a chance to try out the online play. But that's just me, and I absolutely hope that other people have a more positive feeling about the game and keep playing it.
Re: the general discussion about Sayonara being Sakai's goodbye to the series -- I agree with that. At the same time, I definitely understand why, and am happy that, Studio Saizensen would still want to continue the series. As I've stated before, I don't have any problem with the idea of taking the series in a new direction like they did with Fresh. My previous post made it clear I did have some issues with Fresh, but I think if they continue in that direction, Fresh will prove to have been a good learning experience in terms of what worked and what could use some improvement (hint: remove the hunger bar,
please). I'm pretty sure I've said this in another post somewhere else on the forum, but the addition of the
health bar is a welcome improvement, and the idea of a more open game world is great; Fresh made a step in that direction, but it felt a bit disjointed to me sometimes, particularly the transition between the ground and the sky area -- how good would it be if it was all one huge area and you could swing up there yourself?
There's an endless amount of possibilities that lay before us, but no matter where they go we'll certainly follow that road and see what they've got planned next.
Well said.