Recent Posts

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Umihara Kawase / Re: Umihara Kawase Christmas Community Challenge hack
« Last post by Combi~ringer on August 11, 2020, 09:54:58 AM »
Hi! I was wondering if there are any plans to make more community ROM hacks? I've really enjoyed the hacks that I've found from this site and I'd be delighted to play more of them.

My apologies if this thread is the wrong place to ask.
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An apology for the poor level of English used, I really know very little about it but I hope to make myself understood.

In this case, I present the request that I recently made to introduce the trilogy of the saga in the eshop, as we remember this is already available on Steam. So it would be an excellent opportunity for inclusion.

Here in this link you will find the petition to be signed. Let's get as many signatures as possible!

http://chng.it/dCJw4yyd

The goal will be more than 100 for the moment, if more is much better.
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Sayonara Umihara Kawase / Re: F24 Second Exit + Backpack
« Last post by Zera on August 05, 2020, 10:38:41 PM »
I got it. The key is to contract the line, and as you bounce leftward off the corner above, immediately extend the line and swing under in one go. Still, I hate that they made it harder in the Vita/Steam version. At some point the challenge is so linear that there's literally only one set of inputs that will work.
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Sayonara Umihara Kawase / Re: F24 Second Exit + Backpack
« Last post by gori.sh on August 05, 2020, 08:34:56 AM »
https://youtu.be/INZl7C4-C0A
You can land on the ice by sticking the lure as far down as possible and stretching the rubber firmly.
However, I think it's much easier to do it on the streets of KawaseFan.
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Sayonara Umihara Kawase / Re: F24 Second Exit + Backpack
« Last post by KawaseFan on August 05, 2020, 04:38:29 AM »
I could be wrong, but it seems even harder than it was in the 3DS version.

Nah, you're not wrong about that.  I think I only ever cleared it that way once on Vita/PC, the time attack route for that exit is probably easier.  Regarding the backpack, it should be possible to grab that backpack and get back to the first exit, so I'd recommend doing that and just not bothering with the 'normal' way to get to the second exit at all.
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Sayonara Umihara Kawase / F24 Second Exit + Backpack
« Last post by Zera on August 05, 2020, 12:15:42 AM »
The exit seems to be impossible. Even when I hook as close to the ice as possible (so much so the lure clips into the ice), I still can't get a clean swing to safety. I could be wrong, but it seems even harder than it was in the 3DS version. HELP ME.
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Umihara Kawase / Re: Mechanics/Controls Differences
« Last post by Canvas on July 31, 2020, 09:18:32 PM »
I don't know for sure about the hook controls but there is an ingame menu for rebinding and some differences compared to the super famicom version namely less slowdown, an online leaderboards for times if that is your thing and a practice mode to replay levels that you have reached

edit; nope, no ingame way to bind the hook directions like in shun+. You might could use something like xpadder or antimicrox (for something completely free)
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Umihara Kawase / Mechanics/Controls Differences
« Last post by Zera on July 30, 2020, 04:13:23 AM »
I'll be playing through the Umihara Kawase Trilogy on Steam. (I played Sayonara on 3DS before, but not the first two.)

Does this game let you use the bumpers for diagonal shots like Sayonara? There doesn't seem to be an option for it.
Also, are the mechanics/physics significantly different here?
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Umihara Kawase Fresh! / Re: What are your opinions on Fresh?
« Last post by Canvas on July 20, 2020, 03:58:09 AM »
It was on sale for 10 bux on switch so I bought it expecting the worst. I haven't played too much yet. The hunger mechanic seems to simply function as a time limit with an added crafting gameloop, it doesn't seem so important either way so thats exceeded my expectations. Movement feels good, aesthetically its pleasing, I even find it charming. I like that they tried to expand more on the character, and added in land animals and such as enemies. I found a secret entrance to the tadpole boss and just beat F42 of UK1. Quest mode seems sort of repetitive but its still fun, I hope it gets harder
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