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Off-Topic / Re: What other games do you like / have you been playing?
« Last post by Tooro on September 25, 2020, 04:54:18 PM »
According to its Japanese spelling "イース", "Ys" sounds like "peace" or "lease" without the first "p" or "l"  (I mean, "s" in "Ys" does not sound like "z").

(By the way, I played and loved Ys I, II, III on their original platform PC-8801SR.  They accomplished amazingly smooth graphics and beautiful sounds on such poor machine.  I'm happy with today's high-performance PCs but misses such kind of surprises I experienced decades ago.)
Off-Topic / Re: What other games do you like / have you been playing?
« Last post by KawaseFan on September 25, 2020, 01:14:29 PM »
I think it's pronounced like 'ease' but with a harder S.

Glad to hear Spelunky 2 is great -- I really should get around to the first game one of these days...
Off-Topic / Re: What other games do you like / have you been playing?
« Last post by Alc on September 14, 2020, 10:45:39 PM »
Yeah I've got that collection ordered. As mentioned I finished Sunshine earlier this year, but I haven't touched SM64 or Galaxy in a decade or so, looking forward to working through them in the coming months.

How do the games expect you to pronounce Ys, by the way? I've often wondered, it could feasibly be 'wise' or 'ease' or 'is' (or more besides)...

Recently I upgraded my PC, and took out a sub to Microsoft's PC Game Pass. I know game tastes around here skew East by default, but if you play Western games I'd have to say that the value for money on this thing is absurd. I've been meaning to pick up Ori and the Will of the Wisps for a while now, I think it was £16 on sale on Steam around the time I subbed to Game Pass, which is £4 a month, so saving the cost of that one game means I'll be quids-in for four months (not even taking into account the reduced rate £1 for the first month). There's a decent range of titles, big and small, but most importantly there's nothing on there that's obvious shovelware crap. On that note I've been getting a bit tired of poking around the Switch's store, there's mountains of lazy mobile ports and wading through trailers and whatnot to find the quality has long since lost any novelty.

In the next few hours Spelunky 2 will drop and I have a feeling that's going to dominate my play time for quite a while to come. Plenty of reviews are up and by all accounts it's a great game. I somehow doubt it'll take quite as many hours of my life as the first, but I guess we'll see.

[Immediately after I posted the above, Microsoft announced that they're doubling the price on Game Pass for PC. Damnit! Also, Spelunky 2 is excellent.)
A couple of weeks ago, the North American Switch/PS4 releases were delayed to October 30:
Off-Topic / Re: What other games do you like / have you been playing?
« Last post by KawaseFan on September 11, 2020, 10:02:07 AM »
On the Cube I played through Super Mario Sunshine, which remains a wonderful game

I'm looking forward to playing it again on the Switch!  Though I've gotta say the main attraction in 3D All-Stars for me is 64 -- I'd never turn down an excuse to replay that.

Also, I meant to post this a couple of months ago, but I've been chipping away at the Ys series (specifically the releases on Steam) over the past year and a half, and I finished Ys VIII in July.  I'm not really sure why I waited this long to play them but it's an excellent series, and I can't wait to play Ys IX next year.
Other Umihara Kawase Discussion / How You Got into Umihara Kawase
« Last post by Princess Rescuer on September 11, 2020, 06:00:10 AM »
I am Princess Rescuer, one of the most accomplished and influential Umihara Kawase players. However, my initial experiences with the game were not love at fist sight. I had a lot of trouble getting into pretty much all three of the games I love so much now. It started back in 2010 when I first figured out how to use emulators. One of the first games I downloaded was Umihara Kawase. And my experience wasn't good. That game is terrible with a keyboard.

Two years later, I would have the game on Super Famicom. Again, the respawning enemies (which would one day become my best friend) were bothering me too much. I couldn't get the hang of the mechanics. I wrote it off as a game that just wasn't for me.

On the Super Famicom, I was running out of Pilotwings and Mega Man & Bass to get good at. So I returned to Umihara and gave it another shot. I practiced much more, getting into the mood where I wouldn't mind losing a lot and not making progress. I found Siousatou's videos and gained the whole encyclopedia of techniques that would help me save myself from bad jumps and complete fields quicker. Practicing this was difficult on the Super Famicom due to the lack of a Stage Select. In 2013, I had finally completed every single exit on every single field, and I was on top of the world. I was also being introduced to Shun and Sayonara that same year on the PS1 and 3DS, which I played quite a bit and got very good at. I never enjoyed them nearly as much as the first game though.

In 2015, things really kicked off when the Vita version came out. Although it lacked Shun (should have had all three) it had the first game and a vastly improved version of Sayonara, and I played both passionately on both the Vita and Vita TV, developing challenges I would later work to presentability and introduce to the playerbase at large. I would join KawaseFan in 2016 and learn how to record videos, both under the name "Princess Rescuer" which is the main name I'm sticking to (I used other ones before). In 2017, the work I did on High Scores came to fruition- I scored an impressive 352,708 points shortly after beginning attempts. 2018 was when things got really serious with the High Score being 402,115 and the much-fabled "all exits" run, which I got a 1:37:38 in. These remain the high score and best time today and not even Japanese players have challenged them. I would appreciate it if anyone did though.

To think that just a scant three years ago, the influence and expertise on the game was almost entirely Japanese- they were getting the best times, they were discovering all the strategies, and nobody on the outside could touch them. I could though- and no Japanese player has yet taken the challenge (Seriously. I've asked them.). Before I joined, there wasn't much activity on this forum and most of it was just opinions, with the only strategy portion being things like "Help how do I get past this field". My goal was to give fans more reasons to PLAY a series of relatively short and small games with new ways to keep them interesting. It was mainly high-level endgame content, but you can't just get people started- you need to keep them going.

I fell out with the series when Fresh came out. Even a year later, I still don't like Fresh. It's not just a bad game to me, it's one that I don't understand the existence of. After playing the demo of Bazooka, which was dismal, my interest in the series is pretty much dormant. The only thing that would keep me going is re-releases of the first three games on popular current consoles (such as the PS4 and Switch).

KawaseFan has been a good website to me though. I still enjoy posting Pro Tips to it. I feel that I can promote the games that I want on here without them being obscured by the bigger ones. It's a nice and simple forum without much drama, and other members have been very supportive. It was enough to maintain my interest in the series.
Off-Topic / Sukeban Shachou Rena Pro Tips
« Last post by Princess Rescuer on September 11, 2020, 05:19:47 AM »
Sukeban Shachou Rena is an endearing Wii minigame collection where you play with cats in an office. You do various activities such as walking on a tightrope, driving a car, and playing a piano. The game is, however, notoriously wonky as it was banged out in 6 months. It is one of the smallest games on the system, and one of the least popular (at least initially) yet can provide hours of challenge and entertainment, certainly better than most Wii minigame collections. The Wii motion controls are used in a variety of interesting ways, and the Nunchuk even gets some worthy action as well.

This guide will go over how to unlock all 16 cat costumes. These are purely a bragging rights reward, as they can only be placed on one cat only during story mode cutscenes, and by the time you obtain the last one, you will be done with story mode. Still, having a full board with no missing spots sure is nice.

Getting all 16 cat costumes, and 100%ing the game is, in 2020, my most impressive gaming achievement- and that's really saying something considering the impressive things I've mentioned in the first Umihara Kawase game.

Let's get the most notorious one out of the way: the Quizzes. Even for players who understand Japanese, the quizzes are indecipherable. There is, however, an easy strategy that any simpleton can do to win them with enough patience: simply point your Wii Remote at one answer and select it over and over. The game isn't clever enough to prevent this, and will eventually give up the goods and present you with a row of correct answers. This strategy works even for the later quizzes with the strictest requirements.

Now onto the Piano. Getting good at the Piano requires you to shake your Wii Remote and Nunchuk at the correct times to perfectly match the notes in the song. Strangely, Wii Remote notes are regular music notes with varying heights while Nunchuk notes are all on the same elevation and represented by Nunchuks. Only a full shake of either of them will register as a hit. Piano songs are a rhythm game. They are the same each time, so memorization and repetition works wonders. There are a few things you can do while learning a piano song. First, you can focus on the left side of the screen. The line goes from left to right, then teleports back to the left while new notes appear behind the ones you just cleared. It's not like Guitar Hero where the notes keep scrolling. Second, finish songs while practicing. Don't start over if you aren't being forced out of the song. You need practice with all of the parts, especially the end. Third, developing tempo and timing is enough to greatly help you with songs most of the time. There are usually patterns of repetition in the song notes, so if you train to repeat them, you'll do them automatically and won't need to constantly move your eyes.

Next is Driving. When driving, the important thing to do is point the Wii Remote at the screen vacuuming the colored electrodes in the sky to power up the car. This mini-game is so easy and forgiving, you can keep up a constant streak of boosts with the Z button. The cones barely slow you down. There are intervals of turns you have to memorize, where you point the Wii Remote and Nunchuk in the direction of the turn. The sooner you do this, the better.

Next is Dancing. Dancing is easy. As long as you are just shaking the Wii Remote and Nunchuk constantly, and not even imitating the onscreen moves, you will ace all three levels of this minigame easily. My only protip is that you do this minigame last whenever it's in a set in Story Mode.

Next is Money. You reach your hand out and grab a pile of money when the cat isn't looking. Start with the Wii Remote pointed up, tilt it down and forward to reach out, and press A to grab while doing it. The main obstacle is the cat able to spot you and fend you off. You can tell when the cat is about to do this, without fail, when her music notes turn red. Also, her assistant will attempt to jump on your hand, where you'll have to shake it off. It usually takes one grab to happen, then you should probably wait it out. Lastly, figure out workarounds for the control issues.

Next is Catch. You weave your body left and right to dodge cats, while catching ones with hearts coming out by pressing A to open your arms. You should be leaned all one direction most of the time though. Also, if you're going for the high score, just keep resetting until you get nothing but cats with hearts, which give you more points and clear the screen. Sometimes, a tackler might jump in front of a heart cat, and whenever that happens, it's not worth getting it.

Next is Carrying. You carry cats across structures of blocks, dropping them when you run out of stamina. Your goal is to get them to their food bowls. This minigame is incredibly easy to ace though- just bring them all back, put one close, and then have three time-increasing green blocks ready to go to bring you back to 99 seconds. When the last cat gets to the food bowls, you will have several seconds to get the timer back up to 99 again, as it will be frozen while the cat is still in the safe zone walking to the food.

Last is Tightrope. In order to walk very quickly on the Tightrope, wiggle the Wii Remote on its side slightly so the needle stays in the center of the meter. This will help you prepare for the gusts of wind that will throw you off if you're already too far on that side. Next is dodging the balloon bunnies. You can clearly tell they've left the line of fire when they wave at you. Also, they won't be in your line of fire most of the time and should be easily passed if you are walking at the fastest speed.

In Story Mode, save after every single Gold Medal- you'll need all golds to get costumes with no exceptions. If you're having trouble getting gold on a minigame, do the minigame in Story Mode, press Plus and Minus to exit without saving, then do the exact same minigame once in Free Play Mode so you can unlock it for good and practice unimpeded without affecting your save file. Also, pick file 1- every reset will start you on File 1 no matter what.

I am the first person to ever 100% this game. It's short and not that difficult if you know what you are doing. It's a novel minigame collection that will give your Wii a workout- especially if you don't mainly use a Japanese Wii and are desperate for content to use on it.
Since 2015, I have been asking for a re-release of all 3 games on the Wii U (the Switch did not exist yet) and the PS4. And let's throw in Xbox One as well (though I doubt a small Japanese company would be interested).

I have barely played the games at all for a while, and I would start again if they were re-released on a recent popular console. I imagine the publisher is holding out for a new Sony handheld, though I think PS4 and Switch wouldn't be amiss for now. PS5 probably wouldn't be a bad move either in addition to those of course. Maybe you could add those?

Edit: Done. Contributed the $8.
Umihara Kawase / Re: Umihara Kawase Christmas Community Challenge hack
« Last post by Naulahauta on September 07, 2020, 08:17:49 AM »
Hey there, Combi~ringer.
There are no plans currently but I suppose if there's enough interest we could make a new one, bigger and better than the last  ;D
Umihara Kawase Fresh! / Re: Umihara Kawase Fresh! is coming to Arcade
« Last post by Drifter on August 22, 2020, 06:57:34 AM »
Location test information:

Footage of arcade version:

Nothing appears to be different from home release (it's just time attack on all stages) except with the addition of a classic Kawase character that can double jump, move faster and use lure faster. Based on the really cool Google translate, sounds like to be an easy mode addition based off the name of the character "super seaside" although again, it's Google translate so who knows. Cotton is there, Curly doesn't appear to be.
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