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#61
Myastere -Ruins of Deazniff- / Re: Paladin Notes, Relics, and...
Last post by imgibbon - April 19, 2021, 10:59:12 PM
My question was answered!

https://twitter.com/kino_many_games/status/1384247104223072266

Have now collected all relics and unlocked a costume!

I still have Note 5 left to find, and 4 more coins! Almost done!
#62
Myastere -Ruins of Deazniff- / Re: Paladin Notes, Relics, and...
Last post by imgibbon - April 19, 2021, 08:26:08 PM
does anyone know how to get into the circled area?

#63
Myastere -Ruins of Deazniff- / Paladin Notes, Relics, and Coi...
Last post by imgibbon - April 19, 2021, 07:18:11 PM
Let's start a thread for hunting these down!

I'm missing Paladin's Note 4 & 5, and 11 of the 72 coins.

Foolishly, I haven't been keeping track of which ones I found where. Will need to make a note to do that on a second playthrough at some point
#64
Myastere -Ruins of Deazniff- / Re: Myastere: Ruins of Deaznif...
Last post by KawaseFan - April 18, 2021, 10:28:01 AM
Quote from: sol-alpha on April 16, 2021, 06:08:42 AM
I "Destoryed" the boss.

Well, I mean... you did "destory" the boss.  You removed it from the rest of the story.  Perfectly valid.
#65
Myastere -Ruins of Deazniff- / Re: Myastere: Ruins of Deaznif...
Last post by sol-alpha - April 17, 2021, 10:04:46 AM
Since you can run through enemies and not get hurt unless they hit you, I've been making use of the Rocket Jump to run through an enemy faster than they can hit me so then I can hookshot their back and inflict backstab damage.

This became realised when I was in a section of the game fighting a large knight with a health bar. I just repeated running past him to inflict backstab damage and avoid getting hit.
#66
Myastere -Ruins of Deazniff- / Fanart!
Last post by imgibbon - April 16, 2021, 07:21:55 PM
#67
Myastere -Ruins of Deazniff- / Re: Myastere: Ruins of Deaznif...
Last post by sol-alpha - April 16, 2021, 06:08:42 AM
I'm using the Technical wire settings. Unless I have to use the gun I am preferring to fight how you would in Umihara Kawase by shooting the hook at an enemy's back and then reeling towards the enemy for an instant kill.

The animation for that is much quicker than in the Umihara Kawase games so you can take out a lot of those worms on the ground quickly.

I am pretty much using the Technical skills from the Umihara Kawase games such as the Rocket Jump in this.

Quote from: CyanideBlizzard on April 16, 2021, 03:18:33 AM
Biggest let down is the translation.  Dear gosh, it's not good in the slightest.  I don't even remember Fresh being to this level.  Like this was a single pass of a script by someone with beginner level understanding of the language and no editors touched that draft.  Which for a game that is far more story and character geared definitely hurts.  It's not impossible to decipher, but it's very obviously noticeable.  I'm hopeful that this will be something that will be updated with patches, because as-is this will definitely turn people off of the game.

This is also my biggest complaint at the moment. If it's this bad in English then imagine what it's like in the other language options.

I picked up a potion and it said, "Portion obtained". I picked up a "Granade". I "Destoryed" the boss.

Here's some screenshots:






#68
I caught wind of this from Gematsu, and was glad that sol-alpha got a post up here since I didn't have the time to at that particular moment.  Was really excited to see this, and especially so to finally play it.

You can definitely tell this is a Studio Saizensen game.  The wire mechanic feels very similar to the lure mechanic from Umihara Kawase, and after the initial ten or so minutes I played I was launching Aaurae through the air with ease.  As mentioned by imgibbon, there's different options to be set if you want a more Umihara Kawase style experience.  Though I've kept it on the default for the time being. 

Animals/monsters have a design style similar to how they were in Sayonara Umihara Kawase.  There's no reloading required for the main weapon, and bombs/grenades have a cooldown so you can't just spam them.  The first boss fight is rather simplistic, but a great way to help you get comfortable with maneuvering our heroine.  There's loading segments to break up the map, but the biggest thing I noted is just how massive the dungeon feels.  Perhaps once explored more it won't feel as such but there certainly feels like there's a lot to collect, kill, and explore.  I had mentioned some odd years back about what if Umihara Kawase Fresh was meant to be a more metroidvania game, so I'm over the moon to actually see those faint elements of ideas put into practice for a whole new experience.

Biggest let down is the translation.  Dear gosh, it's not good in the slightest.  I don't even remember Fresh being to this level.  Like this was a single pass of a script by someone with beginner level understanding of the language and no editors touched that draft.  Which for a game that is far more story and character geared definitely hurts.  It's not impossible to decipher, but it's very obviously noticeable.  I'm hopeful that this will be something that will be updated with patches, because as-is this will definitely turn people off of the game.

First impressions, I find the game to be quite charming.  There's little nitpicks, like bullets having no real feeling of impact on creatures.  Or how when you call HQ over a phone/device there's no real feeling of it being through an actual device, as in they sound like they're standing right next to you.  Things of that nature.  but this definitely feels like a good effort from Saizensen, and a creative use of the lure mechanic under a new idea.  Looking forward to playing more of this over the month!
#69
Myastere -Ruins of Deazniff- / Re: Myastere: Ruins of Deaznif...
Last post by imgibbon - April 15, 2021, 04:08:27 PM
I def recommend playing on console, or at least having a controller with a good d-pad on pc.
The localization is about on par with Fresh's PC release; ie: machine-translatey but understandable.

I feel like this not actually being a UK game is good, as it's free to just full-on be an indie metroidvania.
It's snappy, has great music, interesting enemies, plenty to explore and discover.

I'm really enjoying it so far.

Some notes:
this is old-school design, with dedicated save points that you'll need to make sure to save at and will be restarting from when you die.
you can change the controls from an option on the title screen. The default is auto-wire, similar to BaZooKa, for newer players, and changing it to "technical" will put it at traditional UK wire action where you control the length and swing and such.
#70
Myastere -Ruins of Deazniff- / Re: Myastere: Ruins of Deaznif...
Last post by Combi~ringer - April 15, 2021, 01:01:10 PM
I'm gonna wait to see what you guys think of it. Can't wait to read some early impressions!