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#11
Off-Topic / New from Studio Saizensen
Last post by CyanideBlizzard - October 11, 2022, 05:43:59 AM
I hope you've all been taking great care.  There's been a bit of news on the Saizensen front over the past few months, and I wanted to share some of that with you.

MilkChan

An arcade game utilizing the ALL . Net P-ras MULTI system from Sega, MilkChan is a single player platformer that's all about reaching point A to B with a formula that might be a bit familiar to those of us here.


MilkChan hit back in July, and it sounds like there's been several competitions according to the website.  There's also no immediate plans for a PC or console release, or any that I could find during my brief search.  Though, I'd imagine there's going to be something in the works down the road given Saizensen's history.  MilkChan looks really charming, and super fun.  Plus, with an emphasis on quickest completion time?  It'll be no Umihara Kawase replacement, but certainly should conjure up just as much fun.

and then there's Buccanyar.

Saizensen has really been venturing into experimental territories as a company.  With Myastere, a metroidvania styled game, to Buccanyar which is described to be a "naval tower offense game".




Gematsu
wrote up a very lengthy piece on it that I won't waste your time recycling, but it certainly appears to be their big release for 2023 (as the game is currently slated for a Spring 2023 release).  I've always been mixed on Saizensen's quality with 3D modeling, but Buccanyar seems to be going all in to, hopefully, change that.  I don't think Buccanyar is going to wow anyone with its visuals, but it certainly seems to be the most ambitious title they've done to date.  Especially considering that the game is touting
 
  •   An exploration adventure and sea battle game set in an oceanic world.
  •   Three protagonists (heroines) and their crew of evolved cats set out on an adventure aboard their own ships.
  •   Explore unknown areas of the sea and engage in battle to open new routes while customizing and upgrading your ship.
  •   Combine a wealth of parts to build a unique ship all your own.
  •   A mysterious "god," monsters, unique pirates, and more appear in this epic story about the mysteries of the world.

and you can entirely see why I say this looks to be the most ambitious project they've worked on.

You can see some video of it in action here.

This kind of stuff is my jam, so I'm hopeful that Buccanyar will be just as much fun as it sounds.  It looks to have an arcade-y feel to it, and a bit floaty with how the ships manuever, but it's hard to speak on the quality of the final product.  I'm optimistic for good things, and to be better translated than their previous endeavor.
#12
Umihara Kawase / Re: High Score Runs
Last post by Princess Rescuer - August 30, 2022, 07:19:42 PM
Got 411016 on Vita. Breaks the previous WR of 402115 from 2018.
#13
Umihara Kawase / Easiest way to Beat the Game
Last post by Princess Rescuer - August 03, 2022, 08:05:29 PM
We've been through a lot in this game- discovering that the High Score can be at least 500,000, all 60 Exits can be cleared within a couple of hours of each other, and that every Exit can be reached without using the Jump button- and even a few can be completed without the Hook. Let's take it easy on ourselves.

The game is out on Switch VC in Japan, and there's a possibility that it could reach other regions soon. This will be the most available it's ever been since the PC version- and it's much more likely to find an audience on the Nintendo platform. Lots of new players will have a chance at no extra cost if they already have a subscription (and if they already have one, starting a Japanese account is free and requires no extra subscription). This will be their first time, and they will be surprised at the game's steep challenge curve. Personally, I think waiting out the half-hour time limit is slow and it would be quicker to practice and get better. But if you're new and bad and that's not an option, what is the easiest path you can take to victory?

The rules are simple- find the easiest path you can take to the exit in an End Field. Using the time limit is allowed. Rewinds and Savestates de-legitimize a run.

You would think, Shortest Path, right? Shortest Path is a good choice, but it's a bit steep. We can do better than that. Shortest Path is mis-named, because there are indeed even shorter ones. Entering the 11-12 or 12-36 Exits will take you straight to Field 55. Getting to Field 36 and taking the 45 Exit after half an hour will take you straight to 57. I would not recommend either of these- in Field 11, taking the Field 18 Exit takes you to Field 28. The Field 8 Exit does the same after the Tadpole (not that hard, you'll get used to it). Both are better options and easier Exits to get to.

We're still not done. The beginning part of the Longest Path, that is 2 > 3 > 4 > 5 > 6 > 7 > 8 > 28, is still better. Not only are these Fields easier (the left path on 2 is intended for more experienced players), but you have 3 opportunities for extra lives before the Warp. The 55 Warp gives you 1, the 11-8 Exit gives you 2, and the 11-18 gives you 2 also, but only if you still have enough time for Field 18 (which you should, as you would have to lose a life to warp that early). The Longest Path beginning offers you 3 before 8-14 ( you can't Warp until you at least clear Field 8 ) and you can be pickier about which Fields you wait beside the door in and which ones you complete faster. Even for a beginner, the time limits are quite generous, especially in the earlier Fields. In fact, this is the route I used to beat the game for the first time. We all have to start somewhere.

If you have a better option for new players, post it here!
#14
Site Discussion / Re: Plans for info section rel...
Last post by KawaseFan - August 03, 2022, 09:32:22 AM
Sorry for the slight delay!

I've just relaunched the info section as UmiharaWiki (credit to Drifter for suggesting that name).

At least for now, it will remain hosted under KawaseFan.net, and the forum will remain named the KawaseFan.net Forum (though these may change in the future).
#15
Umihara Kawase / Re: Deathless High Score Runs
Last post by Princess Rescuer - July 29, 2022, 06:05:40 AM
100K confirmed possible on Deathless. I was pseudo-TASing on Switch and entered Field 57 with 85,000 points. I easily reached 100K before the timer turned red.
#16
Umihara Kawase / Re: High Score Runs
Last post by Princess Rescuer - July 29, 2022, 05:47:47 AM
Already got 500K with Switch Pseudo-TASing. I caught enemies on most fields, grinded on Fields 17, 37, 38, 41, and 48, and 1/2 of 5 (exited with 2 minutes remaining). I entered 57 with 85,000 points. I implemented a new strategy of skipping Field 56. My Field 57s are VERY good with scores better than 22,000 per life. They would be very nice to get in a real run.

500K is 100K better than what the range for the current record is. I thought the potential score couldn't be much better than a low 400K, but it's actually much higher. Very encouraging. Plenty more margin for error than previously imagined.
#17
Umihara Kawase / Re: High Score IL Runs
Last post by Princess Rescuer - July 26, 2022, 11:12:41 PM
Here's an example. It's a rough run, but it gets the job done. 4518 on the first level, Field 00.

https://www.youtube.com/watch?v=RGmWLL5SknE
#18
Umihara Kawase / High Score IL Runs
Last post by Princess Rescuer - July 26, 2022, 10:33:00 PM
Are High Score runs too long and tedious for you? How about Deathless High Score Runs? Still too long? Here's an idea: High Score IL Runs.

Here's how it works: You do a High Score Run on each of the game's 49 Fields. Your best score on each Field adds up to your Total. The different Exits don't matter, nor do extra lives, since they don't add points to your Score. Your PB on each Field adds up to your Total. Also, you must go through one of the Field's Exits (doesn't matter which) to make the Score count. As long as you don't lose a life or run out of time and go through a door, even with 0:00 on the Timer, it counts. I thought about having separate LBs for each Field, but there'd be a lot of unbreakable Ties, so I just decided to have one added-up Total for each player, as well as all WRs.

You can't just grind- only your best score will count obviously. So if you get 5000 and then 5200 on the same Field, you will only add 200 not another 5200.

This challenge will make the tedious High Score challenge much more palatable- and it will open it up to the rest of the game outside the Longest Path.

In order to count IL Scores on something that isn't the Vita or the PC, if your starting score isn't 0, subtract the starting score from the ending score. All versions are viable for this challenge. Since the Switch has savestates and rewinds, all ILs must be fully recorded from the pre-Field number blinking to the Exit.

Until we meet again!
#19
Umihara Kawase / Re: High Score Runs
Last post by Princess Rescuer - July 25, 2022, 06:31:11 AM
Make that 475K. Yep, there's more potential in this than I first thought.
#20
Umihara Kawase / Umihara Kawase is on Switch no...
Last post by Princess Rescuer - July 22, 2022, 11:04:29 PM
Umihara Kawase recently came out on Japanese Switch VC in the Super Famicom section. It's the exact same game as the Super Famicom version, TNN logo and all. The only difference is its portable and has savestates, rewind, and the ability to change the controls, all of which come standard on Switch. I still feel the Vita version is better- it has a Field Select, it natively saves your high score and all your times (you need savestates to do that on Switch), and it's on a physical cartridge, where the Switch version is impermanent and digital. You can expect it to no longer exist shortly after the next Nintendo console comes out. In addition to that, I also feel that the Vita generally has the better Umihara Kawase games than the Switch does, but you probably already know that.

You can get it by starting a Japanese account (easy) and subscribing with your own local account, which covers all accounts for that particular Switch. If you only have a Japanese account, you can get yen by paying for online codes on import sellers like Play-Asia.

I'd still recommend the Vita version, but far more people have a Switch than a Vita or Vita TV, and the Switch version is still a pretty solid and cost-effective option.