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Other Umihara Kawase Discussion / Re: Umihara Series Retrospective Video
« Last post by Alc on Today at 03:05:01 PM »Nice to see a fellow Brit! Good video too, you can tell a lot of work went into it.
I was thinking the ground would be better served copying the floating geometry patterns of the early games, since shoveling through water would be a bit hehMy concern with a checkered tiles is that it might be hard to see enemies within all the detail checkers would bring. But I'm sure I could make something work.
Not strictly from the series, but perhaps traditional "fish on a stick" campfire cooking method for the flowers?I love it! This will definitely be the next thing I sprite.
- Ground/dirt tiles
- Rocks that fall down
- Font
- Title screen logo
- Various score-increasing items that appear (there are 11 in total)
- Ground tiles
-> blue water tiles, as if Kawase is going into the sea to find fish
- Rocks that fall down
-> a checkered square like those that appear in the first level of SFC
- Score-increasing items
-> all the weird background objects throughout the games, like pencils, celery, cans, carrots, lamps, MILKSOFT, pocky, whatever this funky brown tree is, and so on. If there aren't enough of these, we could also other enemies like the tadpole and bucket fish, or traditional Japanese items like wind chimes and geta sandals.
would you recommend it for somebody trying to improve their rubbering action technique in the old games? prehaps the more forgiving leval desingh/ multiple paths and less spawning fish makes for a fun enviroment to practice.
Not strictly from the series, but perhaps traditional "fish on a stick" campfire cooking method for the flowers?Maybe change the flowers at the top of the screen to backpacks? Looking forward to seeing how this turns out, it’s a great ideaI had the idea of changing them into the pencils from SFC, the carrots from Shun, or some other background object from the games.
Maybe change the flowers at the top of the screen to backpacks? Looking forward to seeing how this turns out, it’s a great ideaI had the idea of changing them into the pencils from SFC, the carrots from Shun, or some other background object from the games.
I'm using yychr and I'm having a good time of it. the tricky bits are that the dig dug dude sprites are actually five colors, not four, as there's a hidden collision bounding area, with them getting a little tricky with some layering to get the red tools, but it's not really a big deal to ignore that and just make the sprites four color for a first pass. I'm having fun learning about all this stuff ^_^yychr? Okay, I'll see what I can do.
I notice that there's also some "getting squished" sprites in there as well, for when a boulder falls on you. I was just gonna improvise but idk if you wanteed to make some "official" ones for our spriteset or not :3
Also, Combi your sprites are amazing! ^_^You're amazing!