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Myastere -Ruins of Deazniff- / Re: Retranslation project?
« Last post by Alc on September 18, 2021, 03:48:02 PM »
Just had a quick look. I can find the file that contains all the localisations, it's in
Steam\steamapps\common\MYASTERE\fsroot\common\game_strings.rson
I did get waylaid on my first attempt by "script_tat", which seems to instead be the game script in the sense of "the flow of game logic via scripting".

The file "game_strings" is where the game stores localised text. There are null characters between most characters that make it difficult to parse what's actually written. I did a proof of concept edit, changed the string "there are four elements" to "there are nine elements" on the intro screen and it worked, but I'm definitely not working through the script in a hex editor. I picked "nine" instead of "four" because it's the same number of letters in the word, I'd expect the game to break if I just start inserting characters. Opening the file in Notepad does hide the null characters but I'd expect using Notepad would add characters or otherwise break.

Incidentally, I don't think it can be a machine translation, or at least, not entirely, because there are multiple spelling errors that a machine simply wouldn't make. I was reminded of this just now on the intro screen, which has "exsit" instead of "exist". Elsewhere as someone else mentioned there's "portion" instead of potion, "granade" instead of grenade, and so on. The number of these errors makes me think that someone had to type in a machine translation line by line for some reason. There's the appearance of machine learning nonsense-speak elsewhere, I guess it's at least partially based on an ML translation. I wonder if they were using a mobile-based translate utility and typing it into a PC? That's a crazy inefficient approach, of course, but I don't really understand how else you get those typos.

Quote from: me
I'm really hoping that someone's tackled Fresh/Bazooka and that their tech is broadly unchanged - it certainly looks of a piece.
In fact someone has taken a look at a game that uses the same file system tools, weirdly it was an otome title called Jakou no Lyla ~Allure of Musk~. So if anyone ever goes looking for a way to extract the contents of this game, take a look at aluigi's BMS script for QuickBMS.
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Myastere -Ruins of Deazniff- / Re: Retranslation project?
« Last post by Alc on September 18, 2021, 01:21:43 PM »
Quote
Simply working with the English that's already existing and tightening it up, which I don't mean to presume but I believe that's the current goal
That's my goal, yes. Honestly, I don't like the game enough to want to create/manage a full translation group. There's only a relatively limited amount of English in the game anyway so I'm really hoping that someone's tackled Fresh/Bazooka and that their tech is broadly unchanged - it certainly looks of a piece.
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Myastere -Ruins of Deazniff- / Re: Retranslation project?
« Last post by CyanideBlizzard on September 17, 2021, 04:57:48 PM »
I've run a few translation projects before, so I could definitely scout around to see how doable it is.  The biggest thing we'd need is to be able to unpack/repack the files that house the script(s).  Been meaning to pick up the PC version anyways, so this is a great excuse to see exactly how its all set up.  There'd be two approaches we could take from that point.  Simply working with the English that's already existing and tightening it up, which I don't mean to presume but I believe that's the current goal, or work with a translator to re-translate the game from Japanese.  Unfortunately, as I've only ran the projects I would be useless in that area so I can't say exactly how well the game was translated to begin with.
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Myastere -Ruins of Deazniff- / Re: Retranslation project?
« Last post by Alc on September 11, 2021, 05:28:57 PM »
Don't really know. Primarily I'd be after technical assistance. It does need doing though, the translation is a joke and the comedy wears thin before too long.
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So having finished up the first boss at around 7 hours I am currently mulling over whether to push on for the secret bosses. I've got down there but had to quit, and there's no save, or none I found. I'm not hugely motivated to re-explore that particular part of the game.

I've got mixed feelings about this one. It's definitely a step up from Fresh in some respects, but the English translation is among the worst I've ever encountered in a commercial game (it reminds me a bit of 80s/90s shmups, Zero Wing and suchlike). I also personally not a fan of the "generic Unity asset" feel to the level geometry and some enemies. None of it feels aesthetically coherent or contiguous. The 2D character sprite art is excellent, which if anything makes the bland 3D assets stick out even more. There are 3D skulls that feel only one step removed from a dancing baby, it's some real clipart shit. The physics engine is great, though, and it provides largely the same entertainment now that it did back on the Super Famicom.

I hope they get back to the classic Umihara design next. I can't fault them for wanting a break from that mould, but I'd take a few dozen small, highly polished levels over another sprawling map like this.
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Myastere -Ruins of Deazniff- / Re: Retranslation project?
« Last post by imgibbon on September 10, 2021, 02:56:44 AM »
What would be involved? I'd love this to get the localization it deserves heh
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Myastere -Ruins of Deazniff- / Resolution fix for PC/other graphical improvements?
« Last post by Alc on September 07, 2021, 02:03:42 AM »
The game looks alright on my laptop, but on the big monitor, not so much. On the plus side it's only using 3% of the GPU, which is good news for as long as we keep getting hot days like this.

Anyway, I've had a poke around the installation folder, which for me is C:\Program Files (x86)\Steam\steamapps\common\MYASTERE\ but I can't see any config files or anything else obvious. Is there a way to force this game?
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Myastere -Ruins of Deazniff- / Retranslation project?
« Last post by Alc on September 03, 2021, 07:51:06 PM »
So I've finally picked this up and I'm about five minutes in. This translation is every bit as bad as you all mentioned. Earlier in life I was a PhD student, so I've got a decent amount of experience writing and assessing English texts. I'd be up for editing the existing script, fixing spelling mistakes, terminology, tone, etc, but I've no idea how feasible it is to insert a new script, or what the limitations around this would look like (I'm thinking character limits per sentence, that kind of thing). Anyone got any desire to work on this?
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Site Discussion / Re: KawaseFan Discord
« Last post by blobeee on August 10, 2021, 04:32:56 PM »
Huh, there was a KawaseFan Discord this entire time...  :o

I'll make sure to join!  ;D

Thanks for letting me know!
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Site Discussion / Re: KawaseFan Discord
« Last post by KawaseFan on August 10, 2021, 03:18:56 AM »
Just wanted to post here to encourage any forum members who haven't yet joined us on Discord to join us! The number of server members continues to grow, and it's been a lot more active over there for a little while now.
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