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Other Umihara Kawase Discussion / Re: Kawase in a fightan' game
« Last post by KawaseFan on Today at 09:10:50 AM »
Here's the Switch version's boxart, good to see Umihara there as well as Noko and Emiko.

Alright, those of you who are getting this, which version are you getting?  I think I'll get the PC version.  I don't buy too many fighting games, I'm generally fairly terrible at them, but I can't not get this one.
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Umihara Kawase Shun / Re: Shun Field 3D Project
« Last post by Canvas on June 19, 2017, 09:40:42 AM »
This is so cool, thank you for posting
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Other Umihara Kawase Discussion / Re: Kawase in a fightan' game
« Last post by nathan on June 12, 2017, 10:01:54 PM »
I guess this is the "new game" they mentioned during the livestream. Kinda disappointed it's not a new Kawase game, but whatever
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Umihara Kawase / Re: Umihara Kawase Time Attack Competition Thread
« Last post by nathan on June 07, 2017, 12:03:25 AM »
Thanks, the F0 strategy helped a lot (the "super good speed runner" way is extremely hard to pull off, so this way's much easier). I also noticed that if you swing to the side of the platform and grab straight up, you'll hook onto the conveyor belt above, saving another second or so.
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Sayonara Umihara Kawase / Re: Strange Door in Stage 19
« Last post by Vanat6 on June 05, 2017, 11:26:39 AM »
That'd explain it, because I am playing the Vita version this time around.  Didn't think they'd switch up the level placement though, that's strange.
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Umihara Kawase / Re: Umihara Kawase Time Attack Competition Thread
« Last post by KawaseFan on June 04, 2017, 03:11:59 PM »
It looks like, for most fields, it's a matter of optimisation, working out where you can make improvements that will save you a couple of seconds, and across the fields those savings will add up.  There are a couple of fields where you could take a different route to save a bit of time, probably field 0 in particular -- I tend to hook onto the middle tier of platforms from underneath and swing to the left.  I usually get a time in the area of 4:48 this way, which is still about six seconds short of the best F0 times ever but I find it a not-too-difficult way of saving a few seconds compared to the normal way through the field.

I'd recommend looking at any videos out there of other players to get some ideas for where you can improve, or I could take a video of a run of mine, if that's something you'd like to see; I don't quite have time to record and upload one right now, but I can have one up tomorrow.

EDIT: I don't have a good full run video yet, sorry, but I have uploaded a video showing what I was describing with field 0.
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Sayonara Umihara Kawase / Re: Strange Door in Stage 19
« Last post by KawaseFan on June 04, 2017, 02:07:47 PM »
There's no trigger to unlock anything there; there's only one exit in stage 19.

If you're playing the Vita or PC versions, unfortunately this is where it becomes impossible to play each stage in order: while in the 3DS version stage 20 does follow 19, in the newer versions stages 53 and 56 were placed in-between the two.
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Sayonara Umihara Kawase / Strange Door in Stage 19
« Last post by Vanat6 on June 04, 2017, 08:50:48 AM »
I'm currently trying to play each level in order, but I've hit a snag, I can't find the door to level 20.  In level 19 there's red door with a light over it that sits in the middle of the stage.  Just above that door is two pencils, a red one and a green one.  All signs point to there being some sort of trigger or mechanism that gains you access to the door but whatever that is, I'm not seeing it.  I've tried hitting various walls and part of the level, hitting all the switches, and so on, but no luck.  Not even runs of Stage 19 I've found on YouTube show how to access the door, just how to clear the level.

Anybody know what needs to be done, to change the red door's light to green?
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Umihara Kawase / Re: Umihara Kawase Time Attack Competition Thread
« Last post by nathan on June 04, 2017, 12:24:10 AM »
I managed to beat the game in 3:15 today, although sadly the recording was so screwed up (My VCR doesn't seem to like the Maxell bronze tapes I've been recording on) that it looks like a stuttering mess after being processed by the Digital8 camcorder I'm using for capture. I did find a technique to make my "field 55 rocket jump" strategy more reliable. If you hook above the center of the leftmost "plus sign" on the platform you start from, then go to the middle of the 3 blocks to the left of the crease on the platform before jumping, you'll make it every time (obviously, you'll need to extend the line a bit to make it to the correct spot, but you want to keep it tight). Here's a diagram if my explanation didn't make sense (apologies for my MS Paint skills).
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