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Umihara Kawase / Re: Uku (Romhack)
« Last post by Canvas on May 22, 2017, 08:54:12 PM »
It has been awhile, I feel like long enough to give an update. The past three months I have outlined only two maps I like, polished others a bit more (still haven't bothered giving them pretty objects like big vegetables and bikewheels and whatnot), and made a few gimmicky levels that honestly suck but with a few cool ideas I will end up re-purposing. That is about it, there wont be another pack for a while, but so far we have a good 14 levels. Most people wouldn't know what I mean, but it was a common complaint that the tadpole boss was extremely easy to cheese which is boring, so if I have done my job right expect him to require a strategy to beat next time muhahahaha. Don't let that deter players though, it is still optional. Attached is a concept for the most recent map made, an early level which I think is coming along nicely. There was a lot of inspiration stolen from level 0 in the base game (if you flip it horizontally it almost looks just like the dang thing now that I have tried it out). Now that I am much more familiar with the editor I am also attempting to make the editor tutorial video, but the more I actually record the less important I feel like a lot of the information I am spitting out is. So it will probably just be an advanced tutorial and not focus too much on for example navigating the GUI as that is actually pretty straightforward. That isn't too relevant to Uku though and is also just another thing on the backburner. I will post that in the "rom hacking" thread whenever that is finished.
Allow me to give you some examples of "playable previews" like I suggested done wrong and right.

Metal Gear Solid Ground Zeroes does it wrong. A tacky game to begin with, made all the more disappointing that it was a $40 preview. Had it been bundled with a re-remastered collection of all 4 previous numbered games (as well as not being as bad) it would have been seen as a free bonus. Remastered numbered games would have taken the burden off completely. Let's move on to another example:

Kingdom Hearts 2.8. A new game, 0.2 (a short preview for possible upcoming games, appropriately named because it resembles 1/5 of a game) and it was only bundled with one game: Dream Drop Distance (not even a good one from what I've heard) Despite that, one full game alone makes the purchase feel worth it entirely. On the PS1, DDD would have been the main event, and 0.2 would have been the free demo disc that comes with it.

Another thing is: imagine if Super Mario All-Stars came out before Super Mario World and contained the remakes of all 4 8-bit ones, with a demo for the upcoming SMW. Think SMAS + SMW, except SMW is a short shell of itself. Or if Super Mario All-Stars on the Wii contained the four classic games and also included a Wii-compatible demo of New Super Mario Bros. Mii or New Super Mario Bros. U or whatever they'd call it to get you to buy a Wii U.

This happened quite often in blockbuster PS1 games- you would often have full games come with demos for upcoming games that weren't the same IP. In Japan, Spyro 1 came with a demo disc for Saru Get You. One of the biggest examples is on the PS2- Dragon Quest 8 came with the demo for Final Fantasy 12- which is the main thing Final Fantasy fans bought the game for!
While I'm well aware that very few people (even big Umihara fans) don't care about my High Score, I think the video should be studied and used as an example of why scoring must be handled in a "sayonara backpacks" esque way.
Been a while, huh?

I think one thing that could be done in a potential Trilogy-For-Console/Portable Hybrids is including a new game with a new engine that could possibly produce a grand brand new installment further down the line. It could maybe be, like, 10 fields long and every field could be one exit, similar to Sayonara's Shortest Path. It could possibly be just more Sayonara, but with more realistic physics (like getting stunned from falling too far maybe) and trace amounts of elements from the first two games, like respawning enemies and a rudimentary scoring system where you have to finish the field to keep all of your points (similar to Sayonara's backpack collecting). Field 9 (it would start at 0) could be a new and random, but unintimidatingly easy boss that leaves the possibilites for a new game open to the imagination. The developers could even license an existing engine to give the game current-gen qualities on the cheap. Put this game alongside the three other games (which at this point will require little or no effort to remaster) and you have a package that even those who bought the DS game, the Vita game, and the PC versions could justify buying again. Plus it would be enough content to justify a purchase for new players at $40 dollars when the Trilogy wouldn't be enough, and lead to an amazing new installment in the future using the same engine after tiding us over.

I get it, Umihara Kawase isn't a big franchise that some company needs to pimp out and respond to fan input to keep profits and positive images consistent. Even those on this nobody forum know that. But I'm open to the possibility that someone will want to make a new one someday. This would at least help make it profitable.

Experiencing a new Umihara game, with all of its tricks and winding paths, is a magical gaming experience that I would gladly pay modern console prices for. If there were a PS4/upcoming Sony Switch version, I'd buy that version too.

EDIT: Forgot to mention, the new Umihara game with the new engine, along with the appetizer game in the remastered collection would also have to have time limits as well as points. Something I forgot about given how fast I go through Umihara levels. Just thought that would go without saying.
Other Umihara Kawase Discussion / Re: Ebay/Yahoo Auctions General
« Last post by KawaseFan on May 17, 2017, 09:29:22 AM »
Oh, nice!  Looks like the artbook is in great condition!
Other Umihara Kawase Discussion / Re: Ebay/Yahoo Auctions General
« Last post by nathan on May 15, 2017, 07:18:09 PM »
I decided to continue the shopping spree, and buy a copy of the SFC version of the game and the doujin artbook. The game hasn't arrived yet, but the artbook has. Since there's pretty much no information about what's in the artbook online, and I don't have the ability to non-destructively scan it, I ended up taking a bunch of blurry pictures of each page using a crappy point-and-shoot, so if anyone wants to check out what's inside, there you go.

In more on-topic news, there's a copy of Shun SE for $30 with no bids and 18 hours left, so hopefully someone here will get a good deal on it.
For some reason they had the video on their channel twice; it looks like they've removed the one I had linked.  The other one is still up:
Umihara Kawase / Re: ROM Hacking?
« Last post by Commando125 on May 03, 2017, 11:45:34 PM »

There was an area of memory I reserved for levels that shouldn't have been reserved for levels.
Umihara Kawase Shun / Re: Shun DS picture unlock requirements?
« Last post by Alc on May 03, 2017, 03:11:13 AM »
maybe Shun 2nd edition on the PSX, but I don't have it
Just for the record, there's no DS-style art gallery in Shun, or Second Edition, on PSX.
I'll be looking forward to seeing what it is in any case, but hopefully it's a new Umihara!

There was some pretty interesting information from Mr. Kondo -- both Umihara-related and not.  In particular, it was interesting to hear that he is most proud of Shun, specifically noting all of his hand-drawn animations.  Fair enough, too, it looks fantastic. 

Some other interesting bits of info:
- Physics differences between games: Mr. Sakai saw replays of super players and the techniques being used, and adjusted the physics in future games to encourage those techniques he liked and remove those he didn't want players to use
- Unused enemies in SFC Umihara: ran out of ideas to use them

There's also a sale on Studio Saizensen games on Steam until April 3rd -- the Umiharas are 60% off individually, the trilogy pack is 70% off, and Code of Princess and Blade Arcus are 50% off, so if anyone has been waiting for a chance to buy one or all of these, now's a pretty good time.

Anyone else who didn't watch it live can check out the video here:

They showed my stage 3 replay :D
That's pretty fascinating. Thanks, KawaseFan!

Anyone want to speculate which techniques he liked (and which he didn't)?

I don't suppose anyone ripped the video, did they? It's down now. Be a real shame if that's lost.
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